Daask Raider

Eberron: Forge of the Artificer p. 58

Size
Medium
Type
humanoid (gnoll)
Alignment
neutral evil
AC
15
Initiative
+1
Hit Points
33 (6d8+6)
Speed
walk 30 ft.
Saving Throws
Str +5
Skills
Athletics +5, Perception +2
Senses
Darkvision 60 ft
Passive Perception
12
Languages
Common, Gnoll
Challenge
1
Lineage
Daask
STR
16
+3
DEX
12
+1
CON
13
+1
INT
10
+0
WIS
11
+0
CHA
8
−1

Traits

Proficiency Bonus

+2

Pack Tactics

The raider has Advantage on an attack roll against a creature if at least one of the raider's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Pummel

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) Bludgeoning damage.

Reactions

Smackback

Trigger: The raider takes damage from a creature within 5 feet. Response: The raider makes one Pummel attack, targeting the triggering creature.

Other data

description

Daask

Daask is a violent gang of muggers, extortionists, looters, cultists, and drug dealers supported by such monsters as harpies, medusas, minotaurs, ogres, and trolls. It seems like a simple criminal gang engaged in a battle for territory and power against the Boromar Clan and the forces of law and order — but the truth is more complicated. In fact, the members of Daask take their orders from Sora Katra, one of the three hags (the Daughters of Sora Kell) who rule the nation of Droaam. Daask's operations in Sharn are only a small part of a much larger scheme.

Goals of Daask.

The goals of Daask, like those of the Daughters of Sora Kell, are shrouded in mystery. As described in Eberron: Rising from the Last War, the reason for Daask's existence depends on the path you choose for the Daughters of Sora Kell — whether they seek peace and stability for their young nation of mistrusted monsters, desire to end humanity's dominance over Khorvaire and let monsters rule, or merely follow the visions of Sora Teraza wherever they lead. Regardless of Daask's larger purpose, however, one immediate goal remains: to eliminate the Boromar Clan, or at least break its hold on Sharn's criminal underworld. Its methods range from street violence — mugging, armed robbery, and even pillaging — to extortion and trade in drugs.

A Daask Arc.

The conflict between inquisitives and Daask might follow this broad outline.

  • Levels 1–4. The characters investigate crimes perpetrated by Daask against businesses they eventually discover are a­ffiliated with the Boromar Clan. The Sharn Watch might hire the characters to help bring a Daask gang to justice, but the inquisitives eventually learn that the Boromar Clan seeks to use the Watch and the characters to strike back at Daask.
  • Levels 5–10. What seems like a routine case of a wealthy noble disappearing into a drug den while looking for thrills leads the characters to dig into Daask's trade in dragon's blood, a mysterious and dangerous new drug. The investigation drives the characters into conflict with increasingly powerful monsters affi­liated with the gang.
  • Levels 11–16. Daask operatives kidnap a prominent figure in Sharn, but the freed "victim" turns out to be a doppelganger. The characters are hired to retrieve the real victim, who is undergoing a ritual that will eventually transform them into a hag.
  • Levels 17–20. While Daask stirs up riots in the Cogs and Malleon's Gate, the characters discover that the gang has also planted arcane explosives across the city. The characters must find the explosives before Sharn is thrown into utter chaos.

Daask Enforcers.

Daask's agents in Sharn include changelings, goblins, humans, and shifters recruited in the city, as well as monsters that have come to Sharn from Droaam: gnolls, harpies, medusas, minotaurs, ogres, trolls, and an oni leader named Cavallah. Droaam's gnolls are untainted by the demonic influence of Yeenoghu; many such enforcers use the stat blocks presented here.

Daask Raider. Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.