Death Dog

Monster Manual (2025) p. 91

Size
Medium
Type
monstrosity
Alignment
neutral evil
AC
12
Initiative
2
Hit Points
39 (6d8+12)
Speed
walk 40 ft.
Skills
Stealth +4, Perception +5
Condition Immunities
blinded, charmed, deafened, frightened, stunned, unconscious
Senses
darkvision 120 ft.
Passive Perception
15
Challenge
1
Environment
desert
STR
15
+2
DEX
14
+2
CON
14
+2
INT
3
−4
WIS
13
+1
CHA
6
−2

Traits

Proficiency Bonus

+2

Actions

Multiattack

The death dog makes two Bite attacks.

Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).

Other data

description

Death dogs are plagues on the arid lands they inhabit. These vicious, two-headed canines ambush creatures they perceive as weaker than themselves, favoring the wounded or infirm. They attack recklessly, infecting as many creatures as possible with their diseased jaws. If driven off, death dogs linger close to their victims, letting infection weaken their prey before they attack again. Legends tie death dogs to malicious death gods, the underworld, and cursed rulers. These stories are based on the malady death dogs spread. Roll on or choose a result from the Death Dog Malady Symptoms table to inspire symptoms spread by a death dog's bite. These symptoms are cosmetic and don't alter the effects of the death dog's Bite action. The symptoms vanish when a creature no longer has the Poisoned condition from a death dog's Bite.

Death Dog Malady Symptoms:

1d6The Death Dog's Malady Causes...
1Marks from canine jaws to appear on the victim's body, as if they were still being mauled.
2The victim's body to wither, as if constantly exposed to desert heat.
3The victim to be distracted by distant howling or vague whispers only they can hear.
4The victim's flesh to rot like a corpse.
5The victim to itch, as if they had fleas or sand beneath their skin.
6Wicked symbols to gradually appear on and spread across the victim's body.