Deva

Monster Manual (2025) p. 97

Size
Medium
Type
celestial (angel)
Alignment
lawful good
AC
17
Initiative
4
Hit Points
229 (27d8+108)
Speed
walk 30 ft., fly 90 ft. (hover)
Saving Throws
Wis +9, Cha +9
Skills
Insight +9, Perception +9
Resistances
radiant
Condition Immunities
charmed, exhaustion, frightened
Senses
darkvision 120 ft.
Passive Perception
19
Languages
all; telepathy 120 ft.
Challenge
10
Environment
planar (upper)
STR
18
+4
DEX
18
+4
CON
18
+4
INT
17
+3
WIS
20
+5
CHA
20
+5

Traits

Proficiency Bonus

+4

Treasure

Relics: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Exalted Restoration

If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance

The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The deva makes two Holy Mace attacks.

Holy Mace

Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Spellcasting

The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

  • At will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
  • 1/day each: Commune, Raise Dead

Divine Aid (2/Day) (Bonus Action)

The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

recharge

2/DAY

Spells

Cure Wounds [5.5e], Lesser Restoration [5.5e], Remove Curse [5.5e], Detect Evil and Good [5.5e], Shapechange [5.5e], Commune [5.5e], Raise Dead [5.5e]

Other data

description

Devas are emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve. Rather than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in times of need, it encourages mortal heroism. Should a deva's chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result from the Deva Messages table to inspire a deva's charge.

Deva Messages:

1d6The Deva Tasks a Mortal with Delivering...
1The corpse of a hero in need of redemption.
2The cure for a plague in a distant land.
3A holy coffer that must not be opened.
4A magic weapon usable only by a true hero.
5A seedling that wilts if exposed to anger.
6Someone from another world with a prophesied purpose but no memory.