Deva
Monster Manual (2025) p. 97
- Size
- Medium
- Type
- celestial (angel)
- Alignment
- lawful good
- AC
- 17
- Initiative
- 4
- Hit Points
- 229 (27d8+108)
- Speed
- walk 30 ft., fly 90 ft. (hover)
- Saving Throws
- Wis +9, Cha +9
- Skills
- Insight +9, Perception +9
- Resistances
- radiant
- Condition Immunities
- charmed, exhaustion, frightened
- Senses
- darkvision 120 ft.
- Passive Perception
- 19
- Languages
- all; telepathy 120 ft.
- Challenge
- 10
- Environment
- planar (upper)
Traits
Proficiency Bonus
+4
Treasure
Relics: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Exalted Restoration
If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance
The deva has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The deva makes two Holy Mace attacks.
Holy Mace
Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
Spellcasting
The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
- At will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
- 1/day each: Commune, Raise Dead
Divine Aid (2/Day) (Bonus Action)
The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
recharge
2/DAY
Spells
Cure Wounds [5.5e], Lesser Restoration [5.5e], Remove Curse [5.5e], Detect Evil and Good [5.5e], Shapechange [5.5e], Commune [5.5e], Raise Dead [5.5e]
Other data
description
Devas are emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve. Rather than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in times of need, it encourages mortal heroism. Should a deva's chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result from the Deva Messages table to inspire a deva's charge.
Deva Messages:
| 1d6 | The Deva Tasks a Mortal with Delivering... |
|---|---|
| 1 | The corpse of a hero in need of redemption. |
| 2 | The cure for a plague in a distant land. |
| 3 | A holy coffer that must not be opened. |
| 4 | A magic weapon usable only by a true hero. |
| 5 | A seedling that wilts if exposed to anger. |
| 6 | Someone from another world with a prophesied purpose but no memory. |