Domestic Wonder

Forgotten Realms: Adventures in Faerûn p. 245,

Size
Medium
Type
construct
Alignment
unaligned
AC
9
Initiative
-1
Hit Points
5 (1d8+1)
Speed
walk 30 ft.
Immunities
Poison
Condition Immunities
exhaustion, poisoned
Passive Perception
9
Languages
Understands Common but can't speak
Lineage
Mechanical Wonder
STR
13
+1
DEX
8
−1
CON
13
+1
INT
3
−4
WIS
8
−1
CHA
1
−5

Traits

Proficiency Bonus

+2

Mechanical Determination

If damage reduces the wonder to 0 Hit Points, it makes a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Lightning or from a Critical Hit. On a successful save, the wonder drops to 1 Hit Point instead.

Wind-Up Operation

The wonder has the Unconscious condition until another creature winds it with the wonder's unique key for 1 minute. Once wound, the wonder operates for 10 days or until a creature touches the wonder with its key as a Utilize action to deactivate it, after which the wonder has the Unconscious condition until it is wound again.

Other data

description

A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function. A Mechanical Wonder is a dormant object until activated. To activate a Mechanical Wonder, you must wind the wonder with a handheld key unique to that wonder. It takes 1 minute to wind a Mechanical Wonder. While you wind it, you must take the Utilize action each turn. Once wound, a Mechanical Wonder remains activated for the duration specified in the wonder's description below.

This bipedal wonder is designed to assist with household duties. It vaguely resembles whatever species its creator used as inspiration. An activated domestic wonder uses the Domestic Wonder stat block. The wonder is an ally to you and your allies. In combat, the wonder shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger. The domestic wonder is destroyed if it drops to 0 Hit Points.