Doppelganger

Monster Manual (2025) p. 100

Size
Medium
Type
monstrosity
Alignment
neutral
AC
14
Initiative
4
Hit Points
52 (8d8+16)
Speed
walk 30 ft.
Skills
Insight +3, Deception +6
Condition Immunities
charmed
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common plus three other languages
Challenge
3
Environment
underdark, urban
STR
11
+0
DEX
18
+4
CON
14
+2
INT
11
+0
WIS
12
+1
CHA
14
+2

Traits

Proficiency Bonus

+2

Treasure

Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Actions

Multiattack

The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Slam

Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Unsettling Visage (Recharge 6)

Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

recharge

D6

Read Thoughts

The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

  • At will: Detect Thoughts

Shape-Shift (Bonus Action)

The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Other data

description

Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind-reading abilities aid them in creating nearperfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into unsettling forms to frighten foes. A doppelganger's agenda might relate to its mysterious magical origins or to more mercenary goals. Roll on or choose a result from the Doppelganger Deceptions table to inspire a doppelganger's plot.

Doppelganger Deceptions:

1d6The Doppelganger Schemes To...
1Cause chaos within the temple of a deity that cursed it to live without a true form.
2Conceal evidence of a vast conspiracy.
3Control a community through fear by posing as a legendary bogeyman.
4Replace a noble to enjoy a decadent lifestyle.
5Spy on wizards to learn how to complete its own botched magical creation.
6Take an influential position, acting as a sleeper agent for a doppelganger invasion.