Drider
Monster Manual (2025) p. 105
- Size
- Large
- Type
- monstrosity
- Alignment
- chaotic evil
- AC
- 19
- Initiative
- 4
- Hit Points
- 123 (13d10+52)
- Speed
- walk 30 ft., climb 30 ft.
- Skills
- Stealth +10, Perception +6
- Senses
- darkvision 120 ft.
- Passive Perception
- 16
- Languages
- Elvish, Undercommon
- Challenge
- 6
- Environment
- forest, underdark
Traits
Proficiency Bonus
+3
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Spider Climb
The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Sunlight Sensitivity
While in sunlight, the drider has Disadvantage on ability checks and attack rolls.
Web Walker
The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.
Actions
Multiattack
The drider makes three attacks, using Foreleg or Poison Burst in any combination.
Foreleg
Melee Attack Roll: +7, reach 10 ft. Hit: 13 (2d8 + 4) Piercing damage.
Poison Burst
Ranged Attack Roll: +6, range 120 ft. Hit: 13 (3d6 + 3) Poison damage.
Magic of the Spider Queen (Recharge 5-6) (Bonus Action)
The drider casts Darkness, Faerie Fire, or Web, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).
recharge
D5
Spells
Darkness [5.5e], Faerie Fire [5.5e], Web [5.5e]
Other data
description
Driders combine the features of drow and giant spiders. The wicked god Lolth is fond of transforming her drow worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their predatory arachnid instincts. Driders also appear when whole communities are transformed by a wicked god's wrath or other magical means, or driders might be part of a world's natural population. Most dwell underground or in dense forests where they can make the most of their spiderlike traits. Driders with non-drow features are uncommon but possible. Roll on or choose a result from the Drider Metamorphoses table to inspire how supernatural driders come into being.
Drider Metamorphoses:
| 1d6 | The Drider Gained Its Form As... |
|---|---|
| 1 | A blessing from a deity of assassins, dangerous wildernesses, or the Underdark. |
| 2 | A curse from a powerful hag, vengeful witch, or strange Artifact. |
| 3 | An experiment by an aboleth, a mind flayer, or another life-shaping magic-user. |
| 4 | A magical means of escaping disaster or some worse fate. |
| 5 | A mutation after exposure to chaotic planar energies or strange Underdark radiations. |
| 6 | A punishment from a spiteful god, like Lolth or the Queen of Air and Darkness. |