Druid
Monster Manual (2025) p. 106
- Size
- Small
- Type
- humanoid
- Alignment
- neutral
- AC
- 13
- Initiative
- 1
- Hit Points
- 44 (8d8+8)
- Speed
- walk 30 ft.
- Skills
- Nature +3, Medicine +5, Perception +5
- Passive Perception
- 15
- Languages
- Common, Druidic, Sylvan
- Challenge
- 2
- Environment
- any
Traits
Proficiency Bonus
+2
Gear
Studded Leather Armor
Treasure
Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure. Relics: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Size
Small, Medium
Actions
Multiattack
The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
Verdant Wisp
Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.
Spellcasting
The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
- At will: Druidcraft, Speak with Animals
- 2/day each: Entangle, Thunderwave
- 1/day each: Animal Messenger, Longstrider, Moonbeam
Spells
Druidcraft [5.5e], Speak with Animals [5.5e], Entangle [5.5e], Thunderwave [5.5e], Animal Messenger [5.5e], Longstrider [5.5e], Moonbeam [5.5e]
Other data
description
Druids use primal magic, traditional teachings, and bonds with animals and eldritch beings to guard the natural world and heal its ills. These magic-users might be recluses devoted to a particular land, or they might be part of a mystic organization. Roll on or choose a result from the Druidic Traditions table to inspire a druid's magical practices.
Druid Traditions:
| 1d6 | The Druid Is... |
|---|---|
| 1 | An avenger who strikes against destructive civilizations and those who abuse nature. |
| 2 | A guide who aids travelers in navigating the realms of Beasts, Fey, or Plants. |
| 3 | A hermit who works alone to protect the lands, seas, or skies they call home. |
| 4 | A mender who travels the world healing natural, magical, or manufactured disasters. |
| 5 | Part of a loose organization that adheres to timeless rituals and guards natural secrets. |
| 6 | A warden who minds the underpinnings of reality and protects against extraplanar threats. |