Eldritch Cannon (UA)
UA2024-Artificer p. 10
- Size
- Small
- Type
- object
- Alignment
- unaligned
- AC
- 18
- Hit Points
- 5
- Speed
- walk 15 ft.
- Immunities
- Poison, Psychic
Traits
Hit Points
5 × your Artificer level (casting Mending on the cannon restores 2d6 Hit Points to it)
Activate Cannon (Requires You to be within 60 Feet of the Cannon)
As a Bonus Action, you order the cannon to use the Flamethrower, Force Ballista, or Protector option below; you can direct the cannon to move up to 15 feet before or after that option:
Actions
Flamethrower (Bonus Action)
The cannon exhales fire in a 15-foot Cone. Each creature in that area makes a Dexterity saving throw against your spell save DC, taking 2d8 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the Cone that aren't being worn or carried start burning.
Force Ballista (Bonus Action)
Make a ranged spell attack originating from the cannon at one creature or object within 120 feet of it. On a hit, the target takes 2d8 Force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.
Protector (Bonus Action)
The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of Temporary Hit Points equal to 1d8 plus your Intelligence modifier (minimum of 1).