Faerie Dragon Youth
Monster Manual (2025) p. 117
- Size
- Tiny
- Type
- dragon
- Alignment
- chaotic good
- AC
- 13
- Initiative
- 3
- Hit Points
- 21 (6d4+6)
- Speed
- walk 10 ft., fly 60 ft.
- Skills
- Stealth +5, Arcana +3, Perception +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Draconic, Sylvan; telepathy 60 ft. (faerie dragons only)
- Challenge
- 1
- Lineage
- Faerie Dragon
- Environment
- forest
Traits
Proficiency Bonus
+2
Treasure
Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Magic Resistance
The dragon has Advantage on saving throws against spells and other magical effects.
Actions
Bite
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 2 (1d4) Psychic damage.
Euphoria Breath (Recharge 5-6)
Wisdom Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn and uses all its movement on its turn to move in a random direction.
recharge
D5
Spellcasting
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12):
- At will: Dancing Lights, Mage Hand, Minor Illusion
Superior Invisibility (Bonus Action)
The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
Spells
Greater Invisibility [5.5e], Dancing Lights [5.5e], Mage Hand [5.5e], Minor Illusion [5.5e]
Other data
description
Faerie dragons are cat-size pranksters with draconic features, butterfly-like wings, and scales of warm hues as youths and cool hues as adults.
Faerie Dragon Youth: Faerie dragon youths are quick to use their euphoria-inducing breath on rude or uptight folk.