Fey Spirit
Player's Handbook (2024) p. 326
- Size
- Small
- Type
- fey
- Alignment
- neutral
- AC
- 15
- Hit Points
- 33
- Speed
- walk 30 ft., fly 30 ft.
- Condition Immunities
- charmed
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Sylvan, understands the languages you know
- Challenge
- 0
Traits
Proficiency Bonus
equals your Proficiency Bonus
Armor Class
12 + the spell's level
Hit Points
30 + 10 for each spell level above 3
Actions
Multiattack
The spirit makes a number of Fey Blade attacks equal to half this spell's level (round down).
Fey Blade
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 2d6 + 3 + the spell's level Force damage.
Fey Step (Bonus Action)
The spirit magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the spirit's chosen mood:
Fuming: The spirit has Advantage on the next attack roll it makes before the end of this turn.
Mirthful: Wisdom Saving Throw: DC equals your spell save DC, one creature the spirit can see within 10 feet of itself. Failure: The target is Charmed by you and the spirit for 1 minute or until the target takes any damage.
Tricksy: The spirit fills a 10-foot Cube within 5 feet of it with magical Darkness, which lasts until the end of its next turn.