Fey Spirit

Player's Handbook (2024) p. 326

Size
Small
Type
fey
Alignment
neutral
AC
15
Hit Points
33
Speed
walk 30 ft., fly 30 ft.
Condition Immunities
charmed
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Sylvan, understands the languages you know
Challenge
0
STR
13
+1
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
16
+3

Traits

Proficiency Bonus

equals your Proficiency Bonus

Armor Class

12 + the spell's level

Hit Points

30 + 10 for each spell level above 3

Actions

Multiattack

The spirit makes a number of Fey Blade attacks equal to half this spell's level (round down).

Fey Blade

Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 2d6 + 3 + the spell's level Force damage.

Fey Step (Bonus Action)

The spirit magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the spirit's chosen mood:

Fuming: The spirit has Advantage on the next attack roll it makes before the end of this turn.

Mirthful: Wisdom Saving Throw: DC equals your spell save DC, one creature the spirit can see within 10 feet of itself. Failure: The target is Charmed by you and the spirit for 1 minute or until the target takes any damage.

Tricksy: The spirit fills a 10-foot Cube within 5 feet of it with magical Darkness, which lasts until the end of its next turn.

Other data

description