Ghast
Monster Manual (2025) p. 130
- Size
- Medium
- Type
- undead
- Alignment
- chaotic evil
- AC
- 13
- Initiative
- 3
- Hit Points
- 36 (8d8)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +2
- Resistances
- necrotic
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common
- Challenge
- 2
- Lineage
- Ghast
- Environment
- swamp, underdark, urban
Traits
Proficiency Bonus
+2
Treasure
Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.
Stench
Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Actions
Bite
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw
Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Other data
description
Ghasts are reeking, undying corpses closely related to ghouls. They hunger for the vices they enjoyed in life as much as they do for rotting flesh.
Ghast: Ghasts frequently organize ghouls into packs to despoil crypts and steal the wealth within.