Ghast

Monster Manual (2025) p. 130

Size
Medium
Type
undead
Alignment
chaotic evil
AC
13
Initiative
3
Hit Points
36 (8d8)
Speed
walk 30 ft.
Saving Throws
Wis +2
Resistances
necrotic
Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common
Challenge
2
Lineage
Ghast
Environment
swamp, underdark, urban
STR
16
+3
DEX
17
+3
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
8
−1

Traits

Proficiency Bonus

+2

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Stench

Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Other data

description

Ghasts are reeking, undying corpses closely related to ghouls. They hunger for the vices they enjoyed in life as much as they do for rotting flesh.

Ghast: Ghasts frequently organize ghouls into packs to despoil crypts and steal the wealth within.