Ghast Gravecaller

Monster Manual (2025) p. 130

Size
Medium
Type
undead
Alignment
chaotic evil
AC
16
Initiative
3
Hit Points
97 (15d8+30)
Speed
walk 30 ft.
Saving Throws
Wis +5, Con +5
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 120 ft.
Passive Perception
12
Languages
Abyssal, Common
Challenge
6
Lineage
Ghast
Environment
swamp, underdark, urban
STR
16
+3
DEX
17
+3
CON
14
+2
INT
18
+4
WIS
14
+2
CHA
8
−1

Traits

Proficiency Bonus

+3

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Stench

Constitution Saving Throw: DC 13, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Multiattack

The ghast makes two Horrific Necrosis attacks. It can replace one attack with a Claw attack.

Claw

Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Slashing damage. If the target isn't an Undead, it has the Paralyzed condition until the end of its next turn.

Horrific Necrosis

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 15 (2d10 + 4) Necrotic damage, and the target has the Frightened condition until the end of its next turn.

Spellcasting

The ghast casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability:

  • At will: Speak with Dead, Thaumaturgy

Spells

Speak with Dead [5.5e], Thaumaturgy [5.5e]

Other data

description

Ghasts are reeking, undying corpses closely related to ghouls. They hunger for the vices they enjoyed in life as much as they do for rotting flesh.

Ghast Gravecaller: Ghast gravecallers wield fell magic and converse with corpses. They might pose as liches or vampires.