Ghoul
Monster Manual (2025) p. 132
- Size
- Medium
- Type
- undead
- Alignment
- chaotic evil
- AC
- 12
- Initiative
- 2
- Hit Points
- 22 (5d8)
- Speed
- walk 30 ft.
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common
- Challenge
- 1
- Lineage
- Ghoul
- Environment
- swamp, underdark, urban
Traits
Proficiency Bonus
+2
Treasure
Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.
Actions
Multiattack
The ghoul makes two Bite attacks.
Bite
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
Claw
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Other data
description
Packs of ghouls haunt the rotten corners of the world, ravenously hunting for corpses and those soon to be corpses. These gaunt, animate cadavers with unnaturally long tongues dwell in catacombs and ruins where they devour the contents of graves and paralyze foes with vicious claws.
Ghoul: Ghouls rise from the bodies of cannibals and villains with depraved hungers. They form packs out of shared voracity.