Ghoul

Monster Manual (2025) p. 132

Size
Medium
Type
undead
Alignment
chaotic evil
AC
12
Initiative
2
Hit Points
22 (5d8)
Speed
walk 30 ft.
Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common
Challenge
1
Lineage
Ghoul
Environment
swamp, underdark, urban
STR
13
+1
DEX
15
+2
CON
10
+0
INT
7
−2
WIS
10
+0
CHA
6
−2

Traits

Proficiency Bonus

+2

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Actions

Multiattack

The ghoul makes two Bite attacks.

Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.

Claw

Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Other data

description

Packs of ghouls haunt the rotten corners of the world, ravenously hunting for corpses and those soon to be corpses. These gaunt, animate cadavers with unnaturally long tongues dwell in catacombs and ruins where they devour the contents of graves and paralyze foes with vicious claws.

Ghoul: Ghouls rise from the bodies of cannibals and villains with depraved hungers. They form packs out of shared voracity.