Giant Toad

Monster Manual (2025) p. 360

Size
Large
Type
beast
Alignment
unaligned
AC
11
Initiative
1
Hit Points
39 (6d10+6)
Speed
walk 30 ft., swim 30 ft.
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
1
Lineage
Toad
Environment
coastal, forest, swamp, underdark
STR
15
+2
DEX
13
+1
CON
13
+1
INT
2
−4
WIS
10
+0
CHA
3
−4

Traits

Proficiency Bonus

+2

Amphibious

The toad can breathe air and water.

Standing Leap

The toad's Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.

Actions

Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Poison damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Swallow

The toad swallows a Medium or smaller target it is grappling. While swallowed, the target isn't Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the toad. In addition, the target takes 10 (3d6) Acid damage at the end of each of the toad's turns. The toad can have only one target swallowed at a time, and it can't use Bite while it has a swallowed target. If the toad dies, a swallowed creature is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.

Other data

description