Giant Vulture
Monster Manual (2025) p. 361
- Size
- Large
- Type
- monstrosity
- Alignment
- neutral evil
- AC
- 10
- Initiative
- 0
- Hit Points
- 25 (3d10+9)
- Speed
- walk 10 ft., fly 60 ft.
- Skills
- Perception +3
- Resistances
- necrotic
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- understands Common but can't speak
- Challenge
- 1
- Lineage
- Vulture
- Environment
- desert, grassland, hill
STR
15
+2
DEX
10
+0
CON
16
+3
INT
6
−2
WIS
12
+1
CHA
7
−2
Traits
Proficiency Bonus
+2
Pack Tactics
The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
Other data
description
Vicious vultures that serve villains.