Githyanki Dracomancer

Monster Manual (2025) p. 135

Size
Medium
Type
aberration (gith)
Alignment
lawful evil
AC
18
Initiative
8
Hit Points
255 (30d8+120)
Speed
walk 30 ft., fly 30 ft. (hover)
Saving Throws
Wis +8, Con +9, Dex +8, Int +10
Skills
Arcana +10, Perception +8
Senses
blindsight 30 ft.
Passive Perception
18
Languages
Common, Draconic, Gith
Challenge
16
Lineage
Githyanki
Environment
planar (astral)
STR
10
+0
DEX
16
+3
CON
18
+4
INT
20
+5
WIS
16
+3
CHA
18
+4

Traits

Proficiency Bonus

+5

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Actions

Multiattack

The githyanki makes three Draconic Strike attacks.

Draconic Strike

Melee or Ranged Attack Roll: +10, reach 10 ft. or range 120 ft. Hit: 12 (2d6 + 5) Slashing damage plus 17 (5d6) Fire damage, and the target has the Frightened condition until the start of the githyanki's next turn.

Conjured Dragon's Breath (Recharge 5-6)

Dexterity Saving Throw: DC 18, each creature in a 90-foot Cone. Failure: 27 (6d8) Fire damage plus 27 (6d8) Force damage. Success: Half damage.

recharge

D5

Spellcasting

The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18, +10 to hit with spell attacks):

  • At will: Mage Hand (the hand is Invisible)
  • 2/day each: Nondetection (self only), Plane Shift, Tongues

Misty Step (3/Day) (Bonus Action)

The githyanki casts Misty Step, requiring no spell components and using the same spellcasting ability as Spellcasting.

recharge

3/DAY

Spells

Mage Hand [5.5e], Nondetection [5.5e], Plane Shift [5.5e], Tongues [5.5e], Misty Step [5.5e]

Other data

description

Githyanki were once an ordinary people, but the deeds of a vile mind flayer empire etched conflict on their being. Gaunt, humanlike creatures, githyanki have serrated ears and speckled skin ranging through shades of yellow, green, and brown. While some githyanki follow their own paths, many are influenced by a past that forever altered their fates.

History of the Gith: Ages ago, a humanlike people were conquered by an empire of mind flayers. The illithids manipulated this forgotten people through untold horrors, forced evolution, and psychic reshaping. Eventually one named Gith rose from among the captives and led a rebellion against their oppressors. Gith's followers, who became known as the gith, defeated the mind flayers and shattered their vast empire. The victory of the gith was short-lived. As Gith was forging her own burgeoning empire, a leader named Zerthimon challenged her. Zerthimon claimed Gith's drive for vengeance and new conquests was evidence of species-wide mental programing laid by the mind flayers, biological manipulation that condemned her people to continued servitude. This claim split the gith into Gith's followers, the githyanki (meaning "followers of Gith"), and Zerthimon's followers, the githzerai (meaning "those who spurn Gith"), and sparked an ongoing conflict. When Gith perished, her adviser, Vlaakith, assumed rule of the githyanki. Vlaakith's line has continued to the githyanki's current ruler, Vlaakith the LichQueen. This undead tyrant compels her people to wage endless wars against mind flayers, githzerai, and any others that threaten githyanki supremacy.

Githyanki Dracomancer: One of Gith's last deeds was to forge an alliance between the githyanki and the dragon god Tiamat. Ever since, the Dragon Queen's red dragon consort, Ephelomon, and his kind have been allies of the githyanki. Githyanki dracomancers uphold this pact and cultivate magic talents that complement the might of red dragons.