Gnoll Warrior
Monster Manual (2025) p. 140
- Size
- Medium
- Type
- fiend
- Alignment
- chaotic evil
- AC
- 15
- Initiative
- 1
- Hit Points
- 27 (6d8)
- Speed
- walk 30 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Gnoll
- Challenge
- 1/2
- Lineage
- Gnoll
- Environment
- desert, forest, grassland, hill
Traits
Proficiency Bonus
+2
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Actions
Rend
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow
Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Rampage (1/Day) (Bonus Action)
Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
recharge
1/DAY
Other data
description
The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.
Gnoll Warrior: Gnoll warriors crave endless slaughter but quickly grow bored with the prey they kill and the treasures they plunder. Nevertheless, they're enraged by the thought of anyone else having what's theirs, compelling them to ruin what they can't take with them.