Gnoll Warrior

Monster Manual (2025) p. 140

Size
Medium
Type
fiend
Alignment
chaotic evil
AC
15
Initiative
1
Hit Points
27 (6d8)
Speed
walk 30 ft.
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Gnoll
Challenge
1/2
Lineage
Gnoll
Environment
desert, forest, grassland, hill
STR
14
+2
DEX
12
+1
CON
11
+0
INT
6
−2
WIS
10
+0
CHA
7
−2

Traits

Proficiency Bonus

+2

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Actions

Rend

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Bone Bow

Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Rampage (1/Day) (Bonus Action)

Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.

recharge

1/DAY

Other data

description

The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.

Gnoll Warrior: Gnoll warriors crave endless slaughter but quickly grow bored with the prey they kill and the treasures they plunder. Nevertheless, they're enraged by the thought of anyone else having what's theirs, compelling them to ruin what they can't take with them.