Goblin Hexer
Monster Manual (2025) p. 143
- Size
- Small
- Type
- fey (goblinoid)
- Alignment
- chaotic neutral
- AC
- 13
- Initiative
- 3
- Hit Points
- 45 (10d6+10)
- Speed
- walk 30 ft.
- Skills
- Stealth +7, Sleight of Hand +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common, Goblin
- Challenge
- 3
- Lineage
- Goblin
- Environment
- forest, grassland, hill, planar (acheron), planar (feywild), underdark
Traits
Proficiency Bonus
+2
Treasure
Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Actions
Multiattack
The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.
Hex Stick
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.
Spellcasting
The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
- At will: Minor Illusion
- 1/day each: Blindness/Deafness, Faerie Fire, Grease
Reactions
Jinx
Trigger: A creature the goblin can see hits it with an attack roll. Response: Wisdom Saving Throw: DC 13, the triggering creature. Failure: The attack misses instead.
Spells
Minor Illusion [5.5e], Blindness/Deafness [5.5e], Faerie Fire [5.5e], Grease [5.5e]
Other data
description
Goblins are Feywild embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the better. Goblin raids are often as much opportunities to enjoy setting fires and tormenting livestock as they are parts of more disruptive plots. Goblins obey those who accomplish the wildest plans. Such leaders might be goblin raid masterminds, bombastic magic-users, or those capable of making the loudest noises. Hobgoblins and forceful humanoids might also command ornery groups of goblins, directing their destructiveness toward banditry, sabotage, or war. The deity Maglubiyet claims to be the god of goblins, hobgoblins, and bugbears, and on the Infinite Battlefield of Acheron, the deity commands innumerable goblinoid legions. In ages long past, Maglubiyet witnessed the destructive propensity of goblinoids and relocated a population of them from the Feywild to his realm on the Outer Planes. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god's conquest.
Goblin Hexer: Goblin hexers use flashy and disruptive magic. Many goblin hexers are theatrical, dressing and behaving in exaggerated mimicry of archmages.