Green Dragon Wyrmling

Monster Manual (2025) p. 152

Size
Medium
Type
dragon (chromatic)
Alignment
lawful evil
AC
17
Initiative
3
Hit Points
38 (7d8+7)
Speed
walk 30 ft., fly 60 ft., swim 30 ft.
Saving Throws
Wis +2, Dex +3
Skills
Stealth +3, Perception +4
Immunities
poison
Condition Immunities
poisoned
Senses
blindsight 10 ft., darkvision 60 ft.
Passive Perception
14
Languages
Draconic
Challenge
2
Environment
forest
STR
15
+2
DEX
12
+1
CON
13
+1
INT
14
+2
WIS
11
+0
CHA
13
+1

Traits

Proficiency Bonus

+2

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Amphibious

The dragon can breathe air and water.

Actions

Multiattack

The dragon makes two Rend attacks.

Rend

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage plus 3 (1d6) Poison damage.

Poison Breath (Recharge 5-6)

Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 21 (6d6) Poison damage. Success: Half damage.

recharge

D5

Other data

description

From forbidden forest depths, green dragons whisper evils into the world and manipulate the lives of those who listen. Elusive, conniving, and egotistical, these chromatic dragons patiently prey on the fears of shorter-lived beings, corrupting and isolating them. Green dragons might lurk amid labyrinthine wildernesses for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams. Despite their might, most green dragons disdain physical violence, viewing combat as servants' work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect "baubles" that embody their webs of manipulation and serve as tools of extortion, such as compromising documents, family heirlooms, and sentimental treasures.

Green Dragon Wyrmling: Green dragon wyrmlings often serve as pawns in older dragons' schemes. By spying on those dragons' agents, wyrmlings learn the art of manipulation. Once they've accumulated influence and lackeys, these wyrmlings depart to claim their own territories and pursue their sinister ambitions.