Green Dragon Wyrmling
Monster Manual (2025) p. 152
- Size
- Medium
- Type
- dragon (chromatic)
- Alignment
- lawful evil
- AC
- 17
- Initiative
- 3
- Hit Points
- 38 (7d8+7)
- Speed
- walk 30 ft., fly 60 ft., swim 30 ft.
- Saving Throws
- Wis +2, Dex +3
- Skills
- Stealth +3, Perception +4
- Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- blindsight 10 ft., darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Draconic
- Challenge
- 2
- Environment
- forest
Traits
Proficiency Bonus
+2
Treasure
Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Amphibious
The dragon can breathe air and water.
Actions
Multiattack
The dragon makes two Rend attacks.
Rend
Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage plus 3 (1d6) Poison damage.
Poison Breath (Recharge 5-6)
Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 21 (6d6) Poison damage. Success: Half damage.
recharge
D5
Other data
description
From forbidden forest depths, green dragons whisper evils into the world and manipulate the lives of those who listen. Elusive, conniving, and egotistical, these chromatic dragons patiently prey on the fears of shorter-lived beings, corrupting and isolating them. Green dragons might lurk amid labyrinthine wildernesses for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams. Despite their might, most green dragons disdain physical violence, viewing combat as servants' work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect "baubles" that embody their webs of manipulation and serve as tools of extortion, such as compromising documents, family heirlooms, and sentimental treasures.
Green Dragon Wyrmling: Green dragon wyrmlings often serve as pawns in older dragons' schemes. By spying on those dragons' agents, wyrmlings learn the art of manipulation. Once they've accumulated influence and lackeys, these wyrmlings depart to claim their own territories and pursue their sinister ambitions.