Griffon

Monster Manual (2025) p. 159

Size
Large
Type
monstrosity
Alignment
unaligned
AC
12
Initiative
2
Hit Points
59 (7d10+21)
Speed
walk 30 ft., fly 80 ft.
Skills
Perception +5
Senses
darkvision 60 ft.
Passive Perception
15
Challenge
2
Environment
arctic, coastal, grassland, hill, mountain
STR
18
+4
DEX
15
+2
CON
16
+3
INT
2
−4
WIS
13
+1
CHA
8
−1

Traits

Proficiency Bonus

+2

Actions

Multiattack

The griffon makes two Rend attacks.

Rend

Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14) from both of the griffon's front claws.

Other data

description

Griffons combine the features of raptors and big cats—most commonly eagles and lions—and possess the precision and ferocity of such predators. Rarer breeds of griffons have the features of condors and panthers, while others resemble hawks and tigers. Regardless of their appearances, griffons are often associated with royalty and are widely called the Masters of Animals. Countless tales surround griffons. Roll on or choose a result from the Griffon Tales table to inspire stories about them.

Griffon Tales:

1d6Legends Claim That Griffons...
1Attack anything in the skies near their lairs.
2Curse their killers. Those who slay a griffon face the enmity of all animals.
3Lay eggs with remarkable healing properties.
4Prefer the taste of horses over all other prey.
5Serve the first creature they see after hatching.
6Won't attack those with royal blood.