Gulthias Blight

Monster Manual (2025) p. 45

Size
Gargantuan
Type
plant
Alignment
neutral evil
AC
20
Initiative
5
Hit Points
264 (16d20+96)
Speed
walk 50 ft.
Skills
Perception +9
Resistances
fire, necrotic
Condition Immunities
deafened
Senses
blindsight 120 ft.
Passive Perception
19
Languages
Common, Druidic
Challenge
16
Lineage
Blight
Environment
forest
STR
25
+7
DEX
10
+0
CON
22
+6
INT
10
+0
WIS
18
+4
CHA
12
+1

Traits

Proficiency Bonus

+5

Blight Seeds

When it finishes a Long Rest, the blight expels 1d6 seeds into unoccupied spaces on the ground within 30 feet of itself. After 24 hours, the seeds become creatures under the blight's control. Roll 1d8 for each seed to determine the creature it becomes: on 1-4, Twig Blight; on 5-6, Needle Blight; on 7-8, Vine Blight.

Actions

Multiattack

The blight makes two attacks, using Slam or Thorn Volley in any combination. It also uses Life-Draining Root.

Slam

Melee Attack Roll: +12, reach 10 ft. Hit: 25 (4d8 + 7) Bludgeoning damage.

Thorn Volley

Ranged Attack Roll: +12, range 60/180 ft. Hit: 20 (3d8 + 7) Piercing damage.

Life-Draining Root

Constitution Saving Throw: DC 20, one Huge or smaller creature the blight can see within 30 feet. Failure: 14 (2d6 + 7) Necrotic damage, and the target has the Grappled condition (escape DC 17) from one of six roots. Until the grapple ends, the target has the Restrained condition and takes 14 (4d6) Necrotic damage at the start of each of its turns. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the blight regains Hit Points equal to that amount.

Other data

description

Blights are malicious plants that sprout from deep-rooted evil. Their gnarled forms twist with fearsome features suggestive of human limbs and vicious maws. Blights lurk in ambush amid mundane vegetation and lash out at non-Plant creatures. While blights can act independently, they're usually motivated by whatever sinister forces spawned them or by wicked creatures with control over nature. The magic that creates blights often affects other vegetation as well, causing brambles, vines, and gnarled trees to overwhelm roads and fields, choke wells and streams, and force animals from their natural habitat. This might make blights the first sign of an oncoming wave of corruption.

Gulthias Blight: Ancient plants twisted by evil, Gulthias blights feed on blood and despoil the surrounding land, often giving rise to subservient blights. These cursed plants take their name from the story of their creation; the first of their kind was a tree that grew from the stake piercing the heart of the vampire Gulthias. These blights consider all creatures either servants or fertilizer for the blights' corruption.