Hell Hound

Monster Manual (2025) p. 165

Size
Medium
Type
fiend
Alignment
lawful evil
AC
15
Initiative
1
Hit Points
58 (9d8+18)
Speed
walk 50 ft.
Skills
Perception +5
Immunities
fire
Senses
darkvision 60 ft.
Passive Perception
15
Languages
understands Infernal but can't speak
Challenge
3
Environment
mountain, planar (lower), underdark
STR
17
+3
DEX
12
+1
CON
14
+2
INT
6
−2
WIS
13
+1
CHA
6
−2

Traits

Proficiency Bonus

+2

Pack Tactics

The hound has Advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack

The hound makes two Bite attacks.

Bite

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 5-6)

Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.

recharge

D5

Other data

description

Spawned from the pits of Acheron, Gehenna, and the Nine Hells, hell hounds enforce the merciless order of those realms and the whims of tyrannical masters. On their home planes of existence, these grim canines ensure that souls don't escape their bleak afterlives. On the Material Plane, hell hounds typically serve cruel masters—such as fire giants and cultists—who appreciate their viciousness, obedience, and fiery characteristics. Hell hounds serve other creatures so long as they're given opportunities to hunt and kill, but they're quick to turn on those who treat them as mere animals. Hell hounds have greater cunning than normal canines. They're skilled trackers and work together well in packs, often employing tricks and ambushes. Hell hounds enjoy hearing prey scream in their scorching jaws and fiery breath. They often go out of their way to draw out the terror of their victims' final moments.