Helmed Horror

Monster Manual (2025) p. 166

Size
Medium
Type
construct
Alignment
neutral
AC
20
Initiative
3
Hit Points
67 (9d8+27)
Speed
walk 30 ft., fly 30 ft. (hover)
Skills
Perception +4
Immunities
necrotic, poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Senses
blindsight 60 ft.
Passive Perception
14
Languages
understands Common plus one other language but can't speak
Challenge
4
Environment
any
STR
18
+4
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Proficiency Bonus

+2

Gear

Shield

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Magic Resistance

The helmed horror has Advantage on saving throws against spells and other magical effects.

Spell Immunity

The helmed horror is immune to three spells chosen by its creator. Typical choices include Heat Metal, Lightning Bolt, and Magic Missile.

Actions

Multiattack

The helmed horror makes two Arcane Sword attacks.

Arcane Sword

Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 5 (1d10) Force damage.

Other data

description

Helmed horrors are suits of armor animated by magic. Rather than being unreasoning automatons, these armored shells possess the guile of soldiers and resilience against destructive magic. While their name suggests sinister intentions, these creatures serve their creators loyally. Helmed horrors are also sometimes called doom guards or spirit armors. Most show no evidence of a personality, but exceptions exist. Helmed horrors might perform any number of assignments. Roll on or choose a result from the Helmed Horror Directives table to inspire what tasks helmed horrors perform.

Helmed Horror Directives:

1d6The Helmed Horror Follows Commands To...
1Carry its master's palanquin through the air.
2Defend a remarkable treasure or piece of armor by incorporating the item into its being.
3Imitate a dead or imprisoned hero by using their armor and weapons.
4Perform as a laborer or servant.
5Serve in a legion formed from the armors of a land's ancient defenders.
6Stand sentry in a gallery of mundane armors.