Helmed Horror
Monster Manual (2025) p. 166
- Size
- Medium
- Type
- construct
- Alignment
- neutral
- AC
- 20
- Initiative
- 3
- Hit Points
- 67 (9d8+27)
- Speed
- walk 30 ft., fly 30 ft. (hover)
- Skills
- Perception +4
- Immunities
- necrotic, poison
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
- Senses
- blindsight 60 ft.
- Passive Perception
- 14
- Languages
- understands Common plus one other language but can't speak
- Challenge
- 4
- Environment
- any
Traits
Proficiency Bonus
+2
Gear
Shield
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Magic Resistance
The helmed horror has Advantage on saving throws against spells and other magical effects.
Spell Immunity
The helmed horror is immune to three spells chosen by its creator. Typical choices include Heat Metal, Lightning Bolt, and Magic Missile.
Actions
Multiattack
The helmed horror makes two Arcane Sword attacks.
Arcane Sword
Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 5 (1d10) Force damage.
Other data
description
Helmed horrors are suits of armor animated by magic. Rather than being unreasoning automatons, these armored shells possess the guile of soldiers and resilience against destructive magic. While their name suggests sinister intentions, these creatures serve their creators loyally. Helmed horrors are also sometimes called doom guards or spirit armors. Most show no evidence of a personality, but exceptions exist. Helmed horrors might perform any number of assignments. Roll on or choose a result from the Helmed Horror Directives table to inspire what tasks helmed horrors perform.
Helmed Horror Directives:
| 1d6 | The Helmed Horror Follows Commands To... |
|---|---|
| 1 | Carry its master's palanquin through the air. |
| 2 | Defend a remarkable treasure or piece of armor by incorporating the item into its being. |
| 3 | Imitate a dead or imprisoned hero by using their armor and weapons. |
| 4 | Perform as a laborer or servant. |
| 5 | Serve in a legion formed from the armors of a land's ancient defenders. |
| 6 | Stand sentry in a gallery of mundane armors. |