Homunculus

Monster Manual (2025) p. 172

Size
Tiny
Type
construct
Alignment
neutral
AC
13
Initiative
2
Hit Points
4 (1d4+2)
Speed
walk 20 ft., fly 40 ft.
Saving Throws
Wis +2, Cha +0
Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands Common plus one other language but can't speak
Challenge
0
Environment
any
STR
4
−3
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
7
−2

Traits

Proficiency Bonus

+2

Telepathic Bond

While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.

Actions

Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.

Other data

description

A mage can create a cat-sized, obedient assistant called a homunculus through a ritual that uses the mage's blood. Each homunculus shares a telepathic bond with the mage who created it and loyally serves its creator. A homunculus is reduced to inert material if its creator dies. A homunculus's appearance reflects its creator's tastes. Roll on or choose a result from the Homunculus Features table to inspire a homunculus's form.

Homunculus Features:

1d8The Homunculus Has Features That Are...
1Bat-like with tattered wings.
2Made of soft metal and delicate gears.
3Marked with its creator's symbol.
4Similar to those of a winged humanoid.
5Sprouting flowers and leaves.
6Suggestive of its creator's appearance.
7Underdeveloped and fleshy with beady eyes.
8Woven and patchwork, like a well-loved toy.