Horned Devil

Monster Manual (2025) p. 174

Size
Large
Type
fiend (devil)
Alignment
lawful evil
AC
18
Initiative
7
Hit Points
199 (19d10+95)
Speed
walk 30 ft., fly 60 ft.
Saving Throws
Str +10, Wis +7, Dex +7, Cha +8
Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 150 ft. (unimpeded by magical darkness)
Passive Perception
13
Languages
Infernal; telepathy 120 ft.
Challenge
11
Environment
planar (nine hells)
STR
22
+6
DEX
17
+3
CON
21
+5
INT
12
+1
WIS
16
+3
CHA
18
+4

Traits

Proficiency Bonus

+4

Treasure

Relics: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.

Searing Fork

Melee Attack Roll: +10, reach 10 ft. Hit: 15 (2d8 + 6) Piercing damage plus 9 (2d8) Fire damage.

Hurl Flame

Ranged Attack Roll: +8, range 150 ft. Hit: 26 (5d8 + 4) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.

Infernal Tail

Dexterity Saving Throw: DC 17, one creature the devil can see within 10 feet. Failure: 10 (1d8 + 6) Necrotic damage, and the target receives an infernal wound if it doesn't have one. While wounded, the target loses 10 (3d6) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check.

Other data

description

Horned devils, also known as cornugons or malebranche, are infernal warriors that exact the will of diabolical generals and lead other devils in battle. Their bodies and weapons are forged in the Nine Hells, and they torment their foes with diabolical flames and pernicious wounds.