Incarnation of Vibrance
Lorwyn: First Light
- Size
- Huge
- Type
- fey
- Alignment
- neutral
- AC
- 14
- Initiative
- 7
- Hit Points
- 230
- Speed
- walk 40 ft.
- Saving Throws
- Con +1, Cha +1
- Resistances
- radiant
- Condition Immunities
- blinded, charmed, deafened, frightened
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Sylvan, Telepathy 120 ft.
- Challenge
- 10
- Lineage
- Incarnation
- Environment
- Planar (Feywild)
Traits
Proficiency Bonus
+4
Magic Resistance
The incarnation has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.
Spellcasting
The incarnation casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability:
- At will: Daylight, Druidcraft, Plant Growth
- 1/day: Blindness/Deafness
Vine
Melee Attack Roll: +9 to Hit, reach 20 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is the incarnation's size or smaller, it has the Grappled condition (escape DC 15) from one of two vines.
Radiant Blast
Constitution Saving Throw: DC 17, each creature of the incarnation's choice in a 20-foot Emanation originating from the incarnation. Failure: The creature takes 14 (2d8 + 5) Radiant damage. Success: Half damage.
Shape-Shift (Bonus Action)
The incarnation changes its size to Medium, Large, or Huge.
Teleport (Bonus Action)
The incarnation teleports up to 60 feet to an unoccupied space it can see. The incarnation can't teleport while it has a creature Grappled.
Spells
Daylight, Druidcraft, Plant Growth, Blindness/Deafness