Iron Golem

Monster Manual (2025) p. 181

Size
Large
Type
construct
Alignment
unaligned
AC
20
Initiative
10
Hit Points
252 (24d10+120)
Speed
walk 30 ft.
Immunities
fire, poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft.
Passive Perception
10
Languages
understands Common plus two other languages but can't speak
Challenge
16
Lineage
Golem
Environment
any
STR
24
+7
DEX
9
−1
CON
20
+5
INT
3
−4
WIS
11
+0
CHA
1
−5

Traits

Proficiency Bonus

+5

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Fire Absorption

Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form

The golem can't shape-shift.

Magic Resistance

The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed Arm

Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt

Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Poison Breath (Recharge 6)

Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

recharge

D6

Other data

description

Their magical cores protected by mighty armor, iron golems defend important sites and objects. These golems are forged in bipedal forms, the details of which are decided by their creators. Many resemble armored guardians or legendary heroes. Iron golems confront their foes with a combination of overwhelming physical force and eruptions from their magical core. These magical blasts take the form of fiery bolts and poisonous emissions. Iron golems preserve and protect their charges for generations. Roll on or choose a result from the Iron Golem Orders table to inspire what commands an iron golem follows.

Iron Golem Orders:

1d4The Iron Golem Follows Orders To...
1Block a door that has never been opened, moving only when a prophecy is fulfilled.
2Exhale poison gas whenever it can, pausing only when someone speaks a passphrase.
3Pose as a statue until a community's hour of greatest need.
4Stand atop the resting place of a powerful magic item.