Knight

Monster Manual (2025) p. 184

Size
Small
Type
humanoid
Alignment
neutral
AC
18
Initiative
0
Hit Points
52 (8d8+16)
Speed
walk 30 ft.
Saving Throws
Wis +2, Con +4
Condition Immunities
frightened
Passive Perception
10
Languages
Common plus one other language
Challenge
3
Lineage
Knight
Environment
any
STR
16
+3
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
15
+2

Traits

Proficiency Bonus

+2

Gear

Greatsword, Heavy Crossbow, Plate Armor

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Actions

Multiattack

The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow

Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry

Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Other data

description

Knights are skilled warriors trained for war and tested in battle. Many serve the rulers of a realm, a religion, or an order devoted to a cause.

Knight: Knights frequently lead troops in combat or work in units that dominate the battlefield. They're often attended by squires, who might be less skilled soldiers or commoners.