Knight
Monster Manual (2025) p. 184
- Size
- Small
- Type
- humanoid
- Alignment
- neutral
- AC
- 18
- Initiative
- 0
- Hit Points
- 52 (8d8+16)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +2, Con +4
- Condition Immunities
- frightened
- Passive Perception
- 10
- Languages
- Common plus one other language
- Challenge
- 3
- Lineage
- Knight
- Environment
- any
Traits
Proficiency Bonus
+2
Gear
Greatsword, Heavy Crossbow, Plate Armor
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Size
Small, Medium
Actions
Multiattack
The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword
Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow
Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry
Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Other data
description
Knights are skilled warriors trained for war and tested in battle. Many serve the rulers of a realm, a religion, or an order devoted to a cause.
Knight: Knights frequently lead troops in combat or work in units that dominate the battlefield. They're often attended by squires, who might be less skilled soldiers or commoners.