Lacedon Ghoul

Monster Manual (2025) p. 132

Size
Medium
Type
undead
Alignment
chaotic evil
AC
12
Initiative
2
Hit Points
22 (5d8)
Speed
walk 30 ft., swim 30 ft.
Resistances
cold
Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common
Challenge
1
Lineage
Ghoul
Environment
swamp, underdark, urban
STR
13
+1
DEX
15
+2
CON
10
+0
INT
7
−2
WIS
10
+0
CHA
6
−2

Traits

Proficiency Bonus

+2

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Actions

Multiattack

The ghoul makes two Icy Bite attacks.

Icy Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Cold damage, and the target's Speed decreases by 5 feet until the start of the ghoul's next turn.

Claw

Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Watery Rush (Bonus Action)

While underwater, the ghoul moves up to half its Swim Speed without provoking Opportunity Attacks.

Other data

description

Packs of ghouls haunt the rotten corners of the world, ravenously hunting for corpses and those soon to be corpses. These gaunt, animate cadavers with unnaturally long tongues dwell in catacombs and ruins where they devour the contents of graves and paralyze foes with vicious claws.

Lacedon Ghoul: Lacedons are loose-skinned, aquatic ghouls. They often arise from the corpses of greedy pirates, those who starved on deserted islands, or scoundrels who met their end by drowning.