Lacedon Ghoul
Monster Manual (2025) p. 132
- Size
- Medium
- Type
- undead
- Alignment
- chaotic evil
- AC
- 12
- Initiative
- 2
- Hit Points
- 22 (5d8)
- Speed
- walk 30 ft., swim 30 ft.
- Resistances
- cold
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common
- Challenge
- 1
- Lineage
- Ghoul
- Environment
- swamp, underdark, urban
Traits
Proficiency Bonus
+2
Treasure
Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.
Actions
Multiattack
The ghoul makes two Icy Bite attacks.
Icy Bite
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Cold damage, and the target's Speed decreases by 5 feet until the start of the ghoul's next turn.
Claw
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Watery Rush (Bonus Action)
While underwater, the ghoul moves up to half its Swim Speed without provoking Opportunity Attacks.
Other data
description
Packs of ghouls haunt the rotten corners of the world, ravenously hunting for corpses and those soon to be corpses. These gaunt, animate cadavers with unnaturally long tongues dwell in catacombs and ruins where they devour the contents of graves and paralyze foes with vicious claws.
Lacedon Ghoul: Lacedons are loose-skinned, aquatic ghouls. They often arise from the corpses of greedy pirates, those who starved on deserted islands, or scoundrels who met their end by drowning.