Lion

Monster Manual (2025) p. 364,

Size
Large
Type
beast
Alignment
unaligned
AC
12
Initiative
2
Hit Points
22 (4d10)
Speed
walk 50 ft.
Skills
Stealth +4, Perception +3
Senses
darkvision 60 ft.
Passive Perception
13
Challenge
1
Environment
desert, grassland, hill, mountain
STR
17
+3
DEX
15
+2
CON
11
+0
INT
3
−4
WIS
12
+1
CHA
8
−1

Traits

Proficiency Bonus

+2

Pack Tactics

The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Running Leap

With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack

The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Roar

Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.

Other data

description