Lion
Monster Manual (2025) p. 364,
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 12
- Initiative
- 2
- Hit Points
- 22 (4d10)
- Speed
- walk 50 ft.
- Skills
- Stealth +4, Perception +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Challenge
- 1
- Environment
- desert, grassland, hill, mountain
STR
17
+3
DEX
15
+2
CON
11
+0
INT
3
−4
WIS
12
+1
CHA
8
−1
Traits
Proficiency Bonus
+2
Pack Tactics
The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Running Leap
With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack
The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Roar
Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.