Lyrandar Scion

Eberron: Forge of the Artificer p. 82

Size
Medium
Type
humanoid (khoravar)
Alignment
neutral
AC
13
Initiative
+3
Hit Points
60 (11d8+11)
Speed
walk 30 ft.
Saving Throws
Str +3, Dex +5
Skills
Acrobatics +5, Perception +4
Resistances
Lightning, Thunder
Senses
Darkvision 60 ft
Passive Perception
14
Languages
Common, Elvish
Challenge
4
STR
12
+1
DEX
16
+3
CON
13
+1
INT
12
+1
WIS
15
+2
CHA
18
+4

Traits

Proficiency Bonus

+2

Size

Medium or Small

Gear

Wand

Actions

Multiattack

The scion makes two Thunderbolt attacks and uses Spellcasting.

Thunderbolt

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30 ft. Hit: 11 (2d6+4) Lightning damage plus 9 (2d8) Thunder damage. Critical Hit: The creature also has the Deafened condition for 1 minute.

Spellcasting

The scion casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

  • At will: Elementalism, Gust of Wind, Thunderwave

Jump (2/Day) (Bonus Action)

The scion casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.

recharge

2/DAY

Reactions

Feather Fall (2/Day)

The scion casts Feather Fall in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

recharge

2/DAY

Spells

Elementalism [5.5e], Feather Fall [5.5e], Jump [5.5e], Gust of Wind [5.5e], Thunderwave [5.5e]

Other data

description

The Khoravar dragonmarked scions of House Lyrandar include swashbuckling sky captains, seafaring adventurers, and sinister cultists of the Hurricane Harvest. The power of their dragonmarks manifests as easy control of wind, thunder, and lightning, which they wield as readily in combat as in navigating the sea and sky.

Members of the Hurricane Harvest believe that the Mark of Storm is not a gift of the Sovereign Host, as others in their house teach, but the sign of the Devourer. They maintain that the greatest ancestors of their house live on as krakens in the deep and guide the cult through visions to use their power for destruction and domination. They sometimes partner with kuo-toa, sahuagin, and other monsters of the deep.