Medani Inquisitive

Eberron: Forge of the Artificer p. 82

Size
Medium
Type
humanoid (khoravar)
Alignment
neutral
AC
14 (breastplate)
Initiative
+0
Hit Points
45 (7d8+14)
Speed
walk 30 ft.
Saving Throws
Con +4, Wis +5
Skills
Insight +5, Investigation +4
Senses
Darkvision 60 ft
Passive Perception
13
Languages
Common, Elvish
Challenge
3
STR
14
+2
DEX
10
+0
CON
14
+2
INT
15
+2
WIS
16
+3
CHA
14
+2

Traits

Proficiency Bonus

+2

Size

Medium or Small

Gear

Breastplate, Quarterstaff

Actions

Multiattack

The inquisitive makes three Crooked Staff attacks. It can replace one attack with a use of Inquisitive Eye.

Crooked Staff

Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8+2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition. If the target already has the Prone condition, the attack deals an extra 7 (2d6) Radiant damage.

Inquisitive Eye

Wisdom Saving Throw: DC 13, one creature the inquisitive can see within 60 feet. Failure: 10 (3d6) Psychic damage, and the target is marked. The inquisitive has Advantage on attack rolls against a target it has marked. While marked, the target can't become hidden from the inquisitive, and if it has the Invisible condition, it gains no benefit from that condition against the inquisitive. The mark disappears after 1 minute or when the inquisitive uses this action again. Success: Half damage only.

Spellcasting

The inquisitive casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):

  • At Will: Guidance
  • 1/day each: Detect Thoughts, See Invisibility

Reactions

Spontaneous Barrier (Recharge 4–6)

Trigger: The inquisitive or an ally it can see is hit with an attack roll. Response: The inquisitive adds 2 to its or the ally's AC against that attack, possibly causing it to miss.

recharge

D4

Spells

Guidance [5.5e], Detect Thoughts [5.5e], See Invisibility [5.5e]

Other data

description

The most prized inquisitives of House Medani, a house of mostly Khoravar, employ their dragonmarks and their keen intellects to anticipate threats from any quarter. Some are part of a secretive order called the Basilisk's Gaze, dedicated to hunting down fugitive war criminals who committed atrocities during the Last War.