Merrow Haranguer

Lorwyn: First Light

Size
Medium
Type
monstrosity
Alignment
lawful neutral
AC
14
Initiative
4
Hit Points
90
Speed
walk 5 ft., swim 40 ft.
Saving Throws
Dex +1, Cha +1
Skills
Performance +1, Persuasion +1
Passive Perception
12
Languages
Common, Primordial
Challenge
5
Lineage
Haranguer
Environment
Planar (Feywild)
STR
18
+4
DEX
18
+4
CON
16
+3
INT
14
+2
WIS
15
+2
CHA
19
+4

Traits

Proficiency Bonus

+3

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes three attacks, using Coral Scepter and Poisoned Longbow in any combination.

Coral Scepter

Melee Attack Roll: +7 to Hit, reach 5 ft. Hit: 14 (2d10 + 4) Bludgeoning damage.

Poisoned Longbow

Ranged Attack Roll: +7 to Hit, range 150/600 ft. Hit: 8 (1d8 + 4) Piercing damage plus 7 (2d6) Poison damage.

Invective

Wisdom Saving Throw: DC 15, up to three creatures the merrow can see within 60 feet. Failure: 14 (4d6) Psychic damage, and the creature has Disadvantage on its next attack roll before the end of the merrow's next turn. Success: Half damage only.

Other data

description