Merrow Haranguer
Lorwyn: First Light
- Size
- Medium
- Type
- monstrosity
- Alignment
- lawful neutral
- AC
- 14
- Initiative
- 4
- Hit Points
- 90
- Speed
- walk 5 ft., swim 40 ft.
- Saving Throws
- Dex +1, Cha +1
- Skills
- Performance +1, Persuasion +1
- Passive Perception
- 12
- Languages
- Common, Primordial
- Challenge
- 5
- Lineage
- Haranguer
- Environment
- Planar (Feywild)
STR
18
+4
DEX
18
+4
CON
16
+3
INT
14
+2
WIS
15
+2
CHA
19
+4
Traits
Proficiency Bonus
+3
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes three attacks, using Coral Scepter and Poisoned Longbow in any combination.
Coral Scepter
Melee Attack Roll: +7 to Hit, reach 5 ft. Hit: 14 (2d10 + 4) Bludgeoning damage.
Poisoned Longbow
Ranged Attack Roll: +7 to Hit, range 150/600 ft. Hit: 8 (1d8 + 4) Piercing damage plus 7 (2d6) Poison damage.
Invective
Wisdom Saving Throw: DC 15, up to three creatures the merrow can see within 60 feet. Failure: 14 (4d6) Psychic damage, and the creature has Disadvantage on its next attack roll before the end of the merrow's next turn. Success: Half damage only.