Mind Flayer

Monster Manual (2025) p. 214

Size
Medium
Type
aberration
Alignment
lawful evil
AC
15
Initiative
4
Hit Points
99 (18d8+18)
Speed
walk 30 ft., fly 15 ft. (hover)
Saving Throws
Wis +6, Dex +4, Cha +6, Int +7
Skills
Insight +6, Stealth +4, Arcana +7, Perception +6
Resistances
psychic
Senses
darkvision 120 ft.
Passive Perception
16
Languages
Deep Speech, Undercommon; telepathy 120 ft.
Challenge
7
Lineage
Mind Flayer
Environment
underdark
STR
11
+0
DEX
12
+1
CON
12
+1
INT
19
+4
WIS
17
+3
CHA
17
+3

Traits

Proficiency Bonus

+3

Gear

Breastplate

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Magic Resistance

The mind flayer has Advantage on saving throws against spells and other magical effects.

Actions

Tentacles

Melee Attack Roll: +7, reach 5 ft. Hit: 22 (4d8 + 4) Psychic damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14) from all the mind flayer's tentacles, and the target has the Stunned condition until the grapple ends.

Extract Brain

Constitution Saving Throw: DC 15, one creature that is Grappled by the mind flayer's Tentacles. Failure: 55 (10d10) Piercing damage. Success: Half damage. Failure or Success: If this damage reduces the target to 0 Hit Points, the mind flayer kills it and devours its brain.

Mind Blast (Recharge 5-6)

Intelligence Saving Throw: DC 15, each creature in a 60-foot Cone. Failure: 31 (6d8 + 4) Psychic damage, and the target has the Stunned condition until the end of the mind flayer's next turn. Success: Half damage only.

recharge

D5

Spellcasting

The mind flayer casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: Detect Thoughts
  • 1/day each: Dominate Monster, Plane Shift (self only)

Spells

Detect Thoughts [5.5e], Dominate Monster [5.5e], Plane Shift [5.5e]

Other data

description

Scattered survivors of a world-ruining, multiversal empire, mind flayers lurk in secret conclaves hidden deep within Material Plane worlds. Within their alien sanctuaries, these wicked masterminds—also known as illithids—reshape the Underdark and its inhabitants to serve their unfathomable whims. Mind flayers are feared for their psionic powers, which allow them to stun and control other creatures, and for their horrific method of feeding: using their four slimy tentacles to extract the brains of their victims. Mind flayers are infamous plotters and manipulators, concocting plans that reach beyond their subterranean realms. Aside from using their psionic powers to control others, mind flayers often experiment with their own bizarre life cycles, implanting other creatures with illithid young to create unnatural servants. Creatures such as grimlocks and intellect devourers result from mind flayers' biological tampering, while other Underdark-dwelling monsters—including kuo-toa, quaggoths, and troglodytes—often serve illithid masters. Githyanki and githzerai have a long adversarial history with mind flayers and bear the scars of illithid manipulation.

Mind Flayer Colonies: Mind flayers work as lone schemers, in mysterious cabals, or as part of worlds-spanning illithid conspiracies. In groups, mind flayers work toward bizarre agendas organized by an elder brain—a massive, brain-like being with incredible psionic powers. Without such a leader, groups of mind flayers fall to selfdestructive squabbling. Roll on or choose a result from the Mind Flayer Machinations table to inspire an illithid conclave's plots.

Mind Flayer Machinations:

1d6The Mind Flayer Colony Seeks To...
1Blot out the sun so their Underdark-dwelling servants can invade the surface.
2Create a new monstrous fusion between mind flayers and a legendary monster.

3 Forge a psionic network uniting illithid colonies.

4Replace world leaders with intellect devourers.
5Restore a vessel to travel through Wildspace.
6Sacrifice the mental energy of a planet's populace to take control of a githyanki bastion.

Mind Flayer: A mind flayer's hunger for brains is outmeasured only by its thirst for dominance, and it embraces any plot that allows it to indulge both.