Needle Blight

Monster Manual (2025) p. 43

Size
Medium
Type
plant
Alignment
neutral evil
AC
12
Initiative
1
Hit Points
16 (3d8+3)
Speed
walk 30 ft.
Condition Immunities
deafened
Senses
blindsight 60 ft.
Passive Perception
9
Languages
understands Common but can't speak
Challenge
1/4
Lineage
Blight
Environment
forest
STR
12
+1
DEX
12
+1
CON
13
+1
INT
4
−3
WIS
8
−1
CHA
3
−4

Traits

Proficiency Bonus

+2

Actions

Claw

Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage.

Needles

Ranged Attack Roll: +3, range 30/60 ft. Hit: 6 (2d4 + 1) Piercing damage.

Other data

description

Blights are malicious plants that sprout from deep-rooted evil. Their gnarled forms twist with fearsome features suggestive of human limbs and vicious maws. Blights lurk in ambush amid mundane vegetation and lash out at non-Plant creatures. While blights can act independently, they're usually motivated by whatever sinister forces spawned them or by wicked creatures with control over nature. The magic that creates blights often affects other vegetation as well, causing brambles, vines, and gnarled trees to overwhelm roads and fields, choke wells and streams, and force animals from their natural habitat. This might make blights the first sign of an oncoming wave of corruption.

Needle Blight: Needle blights have vaguely bipedal forms, with gaunt, misshapen limbs. Whether standing unnaturally still or lurching with their awkward gaits, these blights can't pass as either normal plants or woodland travelers. Once they spot foes, needle blights attack using their thorn-covered claws or by rapidly growing and flinging volleys of serrated, needlelike projectiles.