Night Hag

Monster Manual (2025) p. 225

Size
Medium
Type
fiend
Alignment
neutral evil
AC
17
Initiative
5
Hit Points
112 (15d8+45)
Speed
walk 30 ft.
Skills
Insight +5, Deception +6, Stealth +5, Perception +5
Resistances
cold, fire
Condition Immunities
charmed
Senses
darkvision 120 ft.
Passive Perception
15
Languages
Abyssal, Common, Infernal, Primordial
Challenge
5
Lineage
Hag
Environment
planar (lower)
STR
18
+4
DEX
15
+2
CON
16
+3
INT
16
+3
WIS
14
+2
CHA
16
+3

Traits

Proficiency Bonus

+3

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Magic Resistance

The hag has Advantage on saving throws against spells and other magical effects.

Soul Bag

The hag has a soul bag. While holding or carrying the bag, the hag can use its Nightmare Haunting action. The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag after 7 days.

Coven Magic

While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 14): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Actions

Multiattack

The hag makes two Claw attacks.

Claw

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

Spellcasting

The hag casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14):

  • At will: Detect Magic, Etherealness, Magic Missile (level 4 version)
  • 2/day each: Phantasmal Killer, Plane Shift (self only)

Nightmare Haunting (1/Day; Requires Soul Bag)

While on the Ethereal Plane, the hag casts Dream, using the same spellcasting ability as Spellcasting. Only the hag can serve as the spell's messenger, and the target must be a creature the hag can see on the Material Plane. The spell fails and is wasted if the target is under the effect of the Protection from Evil and Good spell or within a Magic Circle spell.

  • 1/day: Dream, Protection from Evil and Good, Magic Circle

Shape-Shift (Bonus Action)

The hag shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Spells

Dream [5.5e], Protection from Evil and Good [5.5e], Magic Circle [5.5e], Detect Magic [5.5e], Etherealness [5.5e], Magic Missile [5.5e], Phantasmal Killer [5.5e], Plane Shift [5.5e], Augury [5.5e], Find Familiar [5.5e], Identify [5.5e], Locate Object [5.5e], Scrying [5.5e], Unseen Servant [5.5e]

Other data

description

Night hags seek mortals to torment and turn to evil. By day, night hags use supernatural deceptions to plague their victims, shape-shifting to pose as other creatures and make their targets believe the world has turned against them. By night, these hags reinforce their tortures with terrifying dreams. Once they force their targets to desperate limits, night hags claim their victims' tormented spirits, capturing them in sinister traps called soul bags. The hags then slip between planes of existence to barter stolen souls to vile magic-users and fiendish entities. Night hags maintain networks of nefarious customers and collect rumors from across the Lower Planes. These hags might part with their secrets in exchange for magic items and other wicked prices.