Noble

Monster Manual (2025) p. 227

Size
Small
Type
humanoid
Alignment
neutral
AC
15
Initiative
1
Hit Points
9 (2d8)
Speed
walk 30 ft.
Skills
Persuasion +5, Insight +4, Deception +5
Passive Perception
12
Languages
Common plus two other languages
Challenge
1/8
Lineage
Noble
Environment
any
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3

Traits

Proficiency Bonus

+2

Gear

Breastplate, Rapier

Treasure

Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Actions

Rapier

Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Reactions

Parry

Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.

Other data

description

Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite.

Noble: A noble's social advantages typically grant the noble access to greater education and training than most common folk, while nobles' experience with business or politics makes many adept negotiators.