Noble
Monster Manual (2025) p. 227
- Size
- Small
- Type
- humanoid
- Alignment
- neutral
- AC
- 15
- Initiative
- 1
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Skills
- Persuasion +5, Insight +4, Deception +5
- Passive Perception
- 12
- Languages
- Common plus two other languages
- Challenge
- 1/8
- Lineage
- Noble
- Environment
- any
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Traits
Proficiency Bonus
+2
Gear
Breastplate, Rapier
Treasure
Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Size
Small, Medium
Actions
Rapier
Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
Reactions
Parry
Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.
Other data
description
Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite.
Noble: A noble's social advantages typically grant the noble access to greater education and training than most common folk, while nobles' experience with business or politics makes many adept negotiators.