Noggle Wild Mage
Lorwyn: First Light
- Size
- Small
- Type
- fey
- Alignment
- chaotic neutral
- AC
- 13
- Initiative
- 3
- Hit Points
- 22
- Speed
- walk 30 ft.
- Saving Throws
- Con +1, Cha +1
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common, Sylvan
- Challenge
- 1
- Lineage
- Noggle
- Environment
- Planar (Feywild)
STR
11
+0
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
17
+3
Traits
Proficiency Bonus
+2
Bloodied Wild Magic
While Bloodied, the noggle has a Fly Speed of 30 feet and it can choose for any damage it deals to be Force damage.
Actions
Multiattack
The noggle makes two attacks, using Noggling Stick or Befuddling Ray in any combination.
Noggling Stick
Melee Attack Roll: +5 to Hit, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.
Befuddling Ray
Ranged Attack Roll: +5 to Hit, range 60 ft. Hit: 6 (1d6 + 3) Psychic damage, and the target subtracts 1d4 from the next saving throw it makes before the end of the noggle's next turn.