Nothic

Monster Manual (2025) p. 228

Size
Medium
Type
aberration
Alignment
neutral evil
AC
15
Initiative
3
Hit Points
45 (6d8+18)
Speed
walk 30 ft.
Skills
Insight +4, Stealth +5, Arcana +3, Perception +4
Senses
truesight 120 ft.
Passive Perception
14
Languages
Undercommon
Challenge
2
Environment
underdark
STR
14
+2
DEX
16
+3
CON
16
+3
INT
13
+1
WIS
10
+0
CHA
8
−1

Traits

Proficiency Bonus

+2

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Actions

Multiattack

The nothic makes two Claw attacks.

Claw

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage.

Rotting Gaze

Constitution Saving Throw: DC 13, one creature the nothic can see within 120 feet. Failure: 17 (5d6) Necrotic damage. Success: Half damage.

Weird Insight (Recharge 6) (Bonus Action)

Wisdom Saving Throw: DC 14, one creature the nothic can see within 120 feet. Failure: The nothic magically learns one fact or secret about the target.

recharge

D6

Other data

description

Consumed by their thirst for forbidden knowledge, nothics are cursed lore seekers transformed by secrets never meant to be known. The bodies of these former scholars are warped into otherworldly shapes, each with a head dominated by a gigantic, unblinking eye. Nothics remember nothing of their past lives and care only for their endless pursuit of hidden mysteries and uncanny truths. They seek revelations amid the rubble of forgotten ruins, and they use their supernatural sight to pierce magical deceptions, rot the flesh of enemies, and steal the secrets of those who interrupt their investigations. Some nothics seek to end the curse that warped them into their bizarre forms, but many are unaware of—or uninterested in—their transformation.