Nycaloth

Monster Manual (2025) p. 229

Size
Large
Type
fiend (yugoloth)
Alignment
neutral evil
AC
18
Initiative
4
Hit Points
152 (16d10+64)
Speed
walk 40 ft., fly 60 ft.
Skills
Stealth +4, Perception +4
Resistances
cold, fire, lightning
Immunities
acid, poison
Condition Immunities
poisoned
Senses
blindsight 60 ft.
Passive Perception
14
Languages
Abyssal, Infernal; telepathy 60 ft.
Challenge
9
Environment
planar (gehenna)
STR
20
+5
DEX
11
+0
CON
19
+4
INT
12
+1
WIS
10
+0
CHA
15
+2

Traits

Proficiency Bonus

+4

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Fiendish Restoration

If the nycaloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Gehenna.

Magic Resistance

The nycaloth has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The nycaloth makes two Mercurial Axe attacks.

Mercurial Axe

Melee or Ranged Attack Roll: +9, reach 10 ft. or range 30/90 ft. Hit: 18 (2d12 + 5) Slashing damage plus 10 (3d6) Force damage. Hit or Miss: The axe magically returns to the nycaloth's hand immediately after a ranged attack.

Shadowy Teleport (Bonus Action)

The nycaloth has the Invisible condition for 1 minute, and it teleports up to 30 feet to an unoccupied space it can see. The condition ends early immediately after it deals damage.

Other data

description

Fiendish warmongers, nycaloths relish combat and conquest. These tremendous winged yugoloths teleport around battlefields and into the air to bewilder their foes and attack with constantly shifting, Gehenna-forged axes—mercurial weapons similar to those favored by many yugoloths. Nycaloths might command groups of mezzoloths and make pacts to serve arcanaloths, ultroloths, fiendish warlords, or wicked mortals. So long as they can indulge their bloodlust, most nycaloths are willing to obey more powerful or cunning creatures. Some even serve competent leaders past the terms of their agreements to achieve long-pursued victories. But masters that lead nycaloths to defeat should fear these proud yugoloths' retribution. Nycaloths and other yugoloths frequently serve as mercenary forces in extraplanar conflicts that spill onto the Material Plane. Roll on or choose a result from the Yugoloth Incursions table to inspire the plans of a yugoloth war band.

Yugoloth Incursions:

1d4Yugoloth Mercenaries Seek To...
1Claim a portal with strategic importance.
2Enlist monsters as allies or beasts of war.
3Destroy a city harboring enemy cultists.
4Liberate an imprisoned fiendish ally.