Ogrillon Ogre
Monster Manual (2025) p. 231
- Size
- Large
- Type
- giant
- Alignment
- chaotic evil
- AC
- 12
- Initiative
- 0
- Hit Points
- 52 (7d10+14)
- Speed
- walk 30 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- Common, Giant
- Challenge
- 1
- Environment
- arctic, desert, forest, grassland, hill, mountain, swamp, underdark
Traits
Proficiency Bonus
+2
Gear
Battleaxe, Javelins (3)
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Actions
Battleaxe
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Javelin
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.
Other data
description
Ogres are selfish raiders and hulking gluttons spawned of hateful supernatural forces. From dismal ruins and bleak hinterlands, they raid vulnerable communities and ambush travelers. Ogres covet food and treasure, and they spitefully destroy art, books, clockwork devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest. Ogres trace their origins to wrathful deities such as Erythnul, Takhisis, and Vaprak. They magically emerge from the earth of lands corrupted by evil gods, sinister magic, or ancient curses. Some bear evidence of the places that spawned them, sporting rocky calluses, mossy growths, or frozen scars.
Ogrillon Ogre: Ogrillons arise from Humanoids cursed by foul magic or the will of wrathful deities. They appear similar to whoever they once were, but they grow to over 8 feet tall and gain ogre-like features. Ogrillons constantly seethe with supernatural anger, which they might struggle to control or purposefully vent on other creatures.