Orien Enforcer
Eberron: Forge of the Artificer p. 83
- Size
- Medium
- Type
- humanoid (human)
- Alignment
- neutral
- AC
- 16 (studded leather)
- Initiative
- +6
- Hit Points
- 55 (10d8+10)
- Speed
- walk 35 ft.
- Saving Throws
- Dex +6, Wis +4
- Skills
- Acrobatics +6, Perception +4
- Passive Perception
- 14
- Languages
- Common plus two other languages
- Challenge
- 4
Traits
Proficiency Bonus
+2
Size
Medium or Small
Gear
Daggers (6), Studded Leather Armor
Actions
Multiattack
The enforcer makes three Dagger attacks. It can replace one attack with a use of Lightning Cage if available.
Dagger
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 9 (2d4+4) Piercing damage plus 7 (2d6) Poison damage.
Lightning Cage (Recharge 5-6)
Constitution Saving Throw: DC 13, each creature in a 20-foot-radius Sphere centered on a point the enforcer can see within 60 feet. Failure: 13 (3d8) Lightning damage, and the creature can't take Reactions until the end of the enforcer's next turn. Success: Half damage only.
recharge
D5
Misty Step (2/Day) (Bonus Action)
The enforcer casts Misty Step, using Intelligence as the spellcasting ability.
recharge
2/DAY
Reactions
Temporal Disruption (1/Day)
Trigger: The enforcer takes damage from a melee attack. Response: The enforcer teleports up to 30 feet to an unoccupied space it can see. Each creature within 10 feet of the space the enforcer left must succeed on a DC 13 Constitution saving throw, or its Speed is halved until the start of the enforcer's next turn.
recharge
1/DAY
Spells
Misty Step [5.5e]
Other data
description
Whether riding on an Orien cart, guarding the lightning rail on a cross-continental journey, or using Orien Teleportation Circles to transport precious parcels in an instant, dragonmarked enforcers of House Orien (mostly humans) protect their house's interests and maintain its reputation for dependability.