Orien Enforcer

Eberron: Forge of the Artificer p. 83

Size
Medium
Type
humanoid (human)
Alignment
neutral
AC
16 (studded leather)
Initiative
+6
Hit Points
55 (10d8+10)
Speed
walk 35 ft.
Saving Throws
Dex +6, Wis +4
Skills
Acrobatics +6, Perception +4
Passive Perception
14
Languages
Common plus two other languages
Challenge
4
STR
12
+1
DEX
18
+4
CON
13
+1
INT
16
+3
WIS
14
+2
CHA
11
+0

Traits

Proficiency Bonus

+2

Size

Medium or Small

Gear

Daggers (6), Studded Leather Armor

Actions

Multiattack

The enforcer makes three Dagger attacks. It can replace one attack with a use of Lightning Cage if available.

Dagger

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 9 (2d4+4) Piercing damage plus 7 (2d6) Poison damage.

Lightning Cage (Recharge 5-6)

Constitution Saving Throw: DC 13, each creature in a 20-foot-radius Sphere centered on a point the enforcer can see within 60 feet. Failure: 13 (3d8) Lightning damage, and the creature can't take Reactions until the end of the enforcer's next turn. Success: Half damage only.

recharge

D5

Misty Step (2/Day) (Bonus Action)

The enforcer casts Misty Step, using Intelligence as the spellcasting ability.

recharge

2/DAY

Reactions

Temporal Disruption (1/Day)

Trigger: The enforcer takes damage from a melee attack. Response: The enforcer teleports up to 30 feet to an unoccupied space it can see. Each creature within 10 feet of the space the enforcer left must succeed on a DC 13 Constitution saving throw, or its Speed is halved until the start of the enforcer's next turn.

recharge

1/DAY

Spells

Misty Step [5.5e]

Other data

description

Whether riding on an Orien cart, guarding the lightning rail on a cross-continental journey, or using Orien Teleportation Circles to transport precious parcels in an instant, dragonmarked enforcers of House Orien (mostly humans) protect their house's interests and maintain its reputation for dependability.