Piercer

Monster Manual (2025) p. 240

Size
Medium
Type
aberration
Alignment
unaligned
AC
15
Initiative
3
Hit Points
22 (3d8+9)
Speed
walk 5 ft., climb 15 ft.
Skills
Stealth +5
Senses
blindsight 30 ft., darkvision 60 ft.
Passive Perception
8
Challenge
1/2
Environment
underdark
STR
13
+1
DEX
13
+1
CON
16
+3
INT
1
−5
WIS
7
−2
CHA
3
−4

Traits

Proficiency Bonus

+2

Treasure

Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Spider Climb

The piercer can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Bite

Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Drop

The piercer falls. Dexterity Saving Throw: DC 11, one creature directly underneath the piercer. Failure: 10 (3d6) Piercing damage. Failure or Success: The piercer reduces any damage it takes from the fall by 20.

Other data

description

Piercers resemble stalactites, but each has a toothy maw and a single eye. They hang from cavern ceilings along routes frequented by denizens of the Underdark. Piercers might lurk for months at a time, waiting for any creature of their approximate size to pass underneath. When potential meals move below, piercers release their grip and plummet, intent on impaling prey in a single strike. If they're successful, piercers consume their meals and then slowly climb to a new ambush position. If they miss or fail to slay their targets, piercers attempt to squirm away, but they're easily dispatched by creatures aware of their presence. Piercers are the larval form of ropers. Young piercers seek to move as far from ropers as they can to avoid ropers' undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface.