Pirate Captain

Monster Manual (2025) p. 242

Size
Small
Type
humanoid
Alignment
neutral
AC
17
Initiative
7
Hit Points
84 (13d8+26)
Speed
walk 30 ft.
Saving Throws
Str +3, Wis +5, Dex +7, Cha +6
Skills
Acrobatics +7, Perception +5
Passive Perception
15
Languages
Common plus one other language
Challenge
6
Lineage
Pirate
Environment
any
STR
10
+0
DEX
18
+4
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
17
+3

Traits

Proficiency Bonus

+3

Gear

Pistol, Rapier

Treasure

Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Actions

Multiattack

The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol

Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Captain's Charm (Bonus Action)

Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Reactions

Riposte

Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

Other data

description

The term "pirate" encompasses a broad range of seafarers, including vicious sea rovers, dogged privateers, cursed treasure hunters, and others who seek riches and fame on the seas. Pirates might be allies, foes, wild cards, or some combination thereof. While they are the bane of merchants and coastal communities, they know secrets of the sea and how to avoid aquatic threats. More unusual pirates set their sights beyond the waves, using airships, spelljamming vessels, plane-shifting craft, or stranger vehicles to explore and raid incredible realms.

Pirate Flags: To terrify opponents and spread their reputations, pirate crews fly distinctive flags. Roll twice on or choose results from the Pirate Flags table to inspire what flag a pirate crew sails under.

Pirate Flags Shows:

1d8The Flag Shows A...
1Buccaneer
2Dragon
3Fiend
4Goat
5Kraken
6Merfolk
7Skull
8Whale

Pirate Flags With:

1d8With...
1A captain's hat
2Crossbones
3Crossed blades
4An eye patch
5Lightning bolts
6A mug of ale
7A tattoo
8A treasure chest

Pirate Captain: Pirate captains command crews of pirates, dictating their destinations and targets. Captains cultivate fearsome and theatrical reputations, painting themselves as larger-than-life characters to terrorize their foes, ensure the obedience of their crews, and attract followers to their banner. Many have colorful nicknames inspired by signature traits and deeds.