Pixie

Monster Manual (2025) p. 244

Size
Tiny
Type
fey
Alignment
neutral good
AC
15
Initiative
5
Hit Points
9 (6d4-6)
Speed
walk 10 ft., fly 30 ft.
Skills
Stealth +7, Perception +4
Passive Perception
14
Languages
Sylvan
Challenge
1/4
Lineage
Pixie
Environment
forest, planar (feywild)
STR
2
−4
DEX
20
+5
CON
8
−1
INT
10
+0
WIS
14
+2
CHA
15
+2

Traits

Proficiency Bonus

+2

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Magic Resistance

The pixie has Advantage on saving throws against spells and other magical effects.

Actions

Faerie Dust

Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 1 Radiant damage, and the target has the Charmed or Poisoned condition (pixie's choice) until the start of the pixie's next turn.

Spellcasting

The pixie casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12):

  • At will: Dancing Lights, Druidcraft, Invisibility (self only)
  • 1/day each: Detect Thoughts, Fly, Sleep

Spells

Dancing Lights [5.5e], Druidcraft [5.5e], Invisibility [5.5e], Detect Thoughts [5.5e], Fly [5.5e], Sleep [5.5e]

Other data

description

Barely a foot tall, pixies resemble diminutive elves with gossamer wings. They invisibly observe those who enter their wooded homes, revealing themselves to those with friendly intentions. Those who are unfriendly become the targets of pixies' pranks.

Pixie: Pixies spend their days frolicking and exploring and avoid direct conflict when they can.