Planetar
Monster Manual (2025) p. 245
- Size
- Large
- Type
- celestial (angel)
- Alignment
- lawful good
- AC
- 19
- Initiative
- 10
- Hit Points
- 262 (21d10+147)
- Speed
- walk 40 ft., fly 120 ft. (hover)
- Saving Throws
- Str +12, Wis +11, Con +12, Cha +12
- Skills
- Perception +11
- Resistances
- radiant
- Condition Immunities
- charmed, exhaustion, frightened
- Senses
- truesight 120 ft.
- Passive Perception
- 21
- Languages
- all; telepathy 120 ft.
- Challenge
- 16
- Environment
- planar (upper)
Traits
Proficiency Bonus
+5
Treasure
Relics: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Divine Awareness
The planetar knows if it hears a lie.
Exalted Restoration
If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance
The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword
Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
Holy Burst
Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
Spellcasting
The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):
- At will: Detect Evil and Good
- 1/day each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Divine Aid (2/Day) (Bonus Action)
The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
recharge
2/DAY
Spells
Cure Wounds [5.5e], Invisibility [5.5e], Lesser Restoration [5.5e], Remove Curse [5.5e], Detect Evil and Good [5.5e], Commune [5.5e], Control Weather [5.5e], Dispel Evil and Good [5.5e], Raise Dead [5.5e]
Other data
description
Planetars deliver the punishment of righteous gods. These angels innately know truth from lies, and they use magic and blessed weapons to protect the just and root out wickedness across the Multiverse. These angels act where they can against overwhelming evil, but to avoid the attention of the Lower Planes, they prefer to let mortals attend to affairs on the Material Plane. Planetars often choose mortal champions to oppose threats they're loath to face directly, involving themselves only if necessary. Roll on or choose a result from the Planetar Quests table to inspire what evil a planetar might recruit heroes to thwart.
Planetar Quests:
| 1d6 | The Planetar Entreats a Mortal Hero To... |
|---|---|
| 1 | Convince a villain to meet with the angel. |
| 2 | Find a loved one a villain believes is dead. |
| 3 | Heal the loved one of an evil ruler. |
| 4 | Inspire the defenders of a besieged holy site. |
| 5 | Recover and destroy an evil Artifact. |
| 6 | Reveal the true name of a devil to banish it. |