Quaggoth
Monster Manual (2025) p. 251
- Size
- Medium
- Type
- monstrosity
- Alignment
- chaotic neutral
- AC
- 13
- Initiative
- 1
- Hit Points
- 45 (6d8+18)
- Speed
- walk 30 ft., climb 30 ft.
- Skills
- Athletics +5
- Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 11
- Languages
- Undercommon
- Challenge
- 2
- Lineage
- Quaggoth
- Environment
- underdark
Traits
Proficiency Bonus
+2
Bloodied Fury
While Bloodied, the quaggoth has Advantage on attack rolls.
Actions
Multiattack
The quaggoth makes two Claw attacks.
Claw
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage, or 13 (3d6 + 3) Slashing damage if the quaggoth is Bloodied.
Other data
description
Beastly hunters endemic to subterranean depths, quaggoths scrape harsh existences from the Underdark. While they can survive on bitter lichens and toxic fungi, they viciously attack anything they can make a meal of, from giant spiders to explorers. Quaggoths sometimes serve as muscle for Underdark-dwelling villains. Quaggoths frequently collect in small bands led by the most fearsome group member. These bands are proud and quick to hold grudges. Anyone who harms a quaggoth—or who is suspected of doing so—earns the enmity of that quaggoth's band regardless of reason or fault. These grudges sometimes extend to whole communities rather than individuals. Generations of quaggoths might seek revenge against a settlement's inhabitants for decades-old slights. Only the leader of a quaggoth band can demand that a grudge ends.
Quaggoth: For quaggoths, every fight means life or death. They battle with wild fury and do anything to survive.