Rust Monster

Monster Manual (2025) p. 263

Size
Medium
Type
monstrosity
Alignment
unaligned
AC
14
Initiative
1
Hit Points
33 (6d8+6)
Speed
walk 40 ft.
Senses
darkvision 60 ft.
Passive Perception
11
Challenge
1/2
Environment
underdark
STR
13
+1
DEX
12
+1
CON
13
+1
INT
2
−4
WIS
13
+1
CHA
6
−2

Traits

Proficiency Bonus

+2

Iron Scent

The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.

Actions

Multiattack

The rust monster makes one Bite attack and uses Antennae twice.

Bite

Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Antennae

The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a -1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches -5. The penalty can be removed by casting the Mending spell on the armor or weapon.

Destroy Metal

The rust monster touches a nonmagical metal object within 5 feet of itself that isn't being worn or carried. The touch destroys a 1-foot Cube of the object.

Reactions

Reflexive Antennae

Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.

Other data

description

Rust monsters roam the Underdark searching for ferrous metal. When they find this material—whether natural veins, subterranean structures, or creatures' equipment—these beetle-like scavengers rush to feed. Using their feathery antennae, rust monsters dissolve metals such as iron and steel into rusted scrap. They easily gnaw through this corroded metal using their mandibles. Rust monsters usually ignore creatures without metal equipment, but they defend themselves if attacked.