Sahuagin Baron

Monster Manual (2025) p. 265

Size
Large
Type
fiend
Alignment
lawful evil
AC
16
Initiative
5
Hit Points
76 (9d10+27)
Speed
walk 30 ft., swim 50 ft.
Saving Throws
Wis +4, Con +6, Dex +5
Skills
Perception +7
Resistances
acid, cold
Senses
darkvision 120 ft.
Passive Perception
17
Languages
Sahuagin
Challenge
5
Lineage
Sahuagin
Environment
coastal, underwater
STR
19
+4
DEX
15
+2
CON
16
+3
INT
14
+2
WIS
13
+1
CHA
17
+3

Traits

Proficiency Bonus

+3

Gear

Breastplate, Trident

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Blood Frenzy

The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness

The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy

The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack

The sahuagin makes three Trident attacks.

Trident

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage.

Reactions

Fiendish Blood

Trigger: The sahuagin takes Piercing or Slashing damage. Response: dConstitution Saving Throw: DC 14, each creature of the sahuagin's choice in a 5-foot Emanation originating from the sahuagin. Failure: 10 (3d6) Acid damage, and the target is cursed until it finishes a Short or Long Rest. While cursed, the target can't benefit from the Invisible condition, its Speed decreases by 10 feet, and all Fiends within 120 feet of the target can sense its location regardless of interposing obstacles.

Other data

description

Sahuagin are fiendish terrors that prey on creatures above and below the water. Called "sea devils" by residents of coastal communities, sahuagin are ruthless raiders. They ransack ships, fishing villages, and undersea communities to slake their bloodthirst, claim treasure, and make sacrifices to their vicious deity—the sharklike god Sekolah. Sahuagin constantly war on any peoples living near their territory. Merfolk and other aquatic folk bear the brunt of these attacks, but sahuagin also hunt air-breathers who sail over or swim through the waters the sea devils claim. Sahuagin often attack alongside sharks, which they can telepathically command.

Sahuagin Baron: During times of great conflict, Sekolah blesses particularly ruthless sahuagin warriors with increased size and an additional pair of arms, transforming them into sahuagin barons. These boons elevate the recipients' status among their kind, and they become champions or leaders. Sahuagin barons' blood is infused with profane magic capable of searing their enemies and making these foes irresistible targets for other Fiends.