Sahuagin Warrior

Monster Manual (2025) p. 264

Size
Medium
Type
fiend
Alignment
lawful evil
AC
12
Initiative
0
Hit Points
22 (4d8+4)
Speed
walk 30 ft., swim 40 ft.
Skills
Perception +5
Resistances
acid, cold
Senses
darkvision 120 ft.
Passive Perception
15
Languages
Sahuagin
Challenge
1/2
Lineage
Sahuagin
Environment
coastal, underwater
STR
13
+1
DEX
11
+0
CON
12
+1
INT
12
+1
WIS
13
+1
CHA
9
−1

Traits

Proficiency Bonus

+2

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Blood Frenzy

The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness

The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy

The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack

The sahuagin makes two Claw attacks.

Claw

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Aquatic Charge (Bonus Action)

The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

Other data

description

Sahuagin are fiendish terrors that prey on creatures above and below the water. Called "sea devils" by residents of coastal communities, sahuagin are ruthless raiders. They ransack ships, fishing villages, and undersea communities to slake their bloodthirst, claim treasure, and make sacrifices to their vicious deity—the sharklike god Sekolah. Sahuagin constantly war on any peoples living near their territory. Merfolk and other aquatic folk bear the brunt of these attacks, but sahuagin also hunt air-breathers who sail over or swim through the waters the sea devils claim. Sahuagin often attack alongside sharks, which they can telepathically command.

Sahuagin Warrior: Sahuagin warriors are vicious combatants that savage their foes with webbed claws. Once sahuagin draw blood, they usually attack until either they or their foe is slain.